![]() ![]() Players on the same external IP are currently unable to access voice chat at the same time. Resolved an issue that sometimes caused starbase crew to walk behind the transporter console instead of around it.Updated the transporter operator on Klingon starbases to be more reliable.Updated the Federation Starbase Fleet transporter operator options to be easier to navigate.Resolved an issue that was causing the tooltip for the "Pahvan Crystal Prism" starship console to display jargon information instead of actual damage values.Resolved an issue where the proc for Assimilated Plasma Weapons provided 2% damage per stack instead of 2.5%.Resolved various power drain issues experienced with the Disruptor and Plasma versions of the Quad Cannon weapons, including issues where the Engine Power drain did not match up with the Weapon Power drain durations, or where firing one of these weapons might cause the player to temporarily gain Engine power, instead of losing it.Resolved an issue that was causing the "Best Diplomat" Starship Trait to only enhance the user's damage under Beam Overload, and not during Fire at Will.Resolved an issue with the incorrect Starship Mastery being displayed in various locations for the Terran Lexington Dreadnought Cruiser.Resolved an issue preventing the Shield Drain Immunity functioning correctly from the "Interlaced Emitters" Starship Trait.It will now have a chance of being triggered by these firing modes at the time the projectiles are created (not when they land).Resolved an issue with the Elite Fleet Colony "Restorative Pulse" weapon proc, which was preventing it from triggering correctly when using Mines or Targetable Torpedoes. ![]() Resolved an issue that could cause the Ground Personal Trait - To Absent Friends, to heal Foes.Changed targeting behavior for all abilities which cause a "Confuse" effect, so they will no longer be usable on Allies while under the effects of a Confuse.Added safeguards to help prevent hur'q from getting stuck in wall near Quark, which made them unable to be targeted and thus unkillable, thereby blocking progression.This should address an issue that could prevent mission progression if one of the Karemma disappeared and wasn't available to open the door to the next room.Added safeguards during the mission, "The Search”, to prevent Karemma from getting stuck/despawning when going to the main room with the player.Addressed an issue that could cause Neelix/Tuvok to get stuck in the initial walk-through of Entaba base and thereby block progression during the mission, “Reunion”.This update will fix many of the Uniforms, but others are still being investigated.Resolved an issue where the Floater device would revert your Captains costume back to the Uniform. ![]()
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