![]() ![]() I suggest you circle the creature and throw several pikmin next to each leg. Because rocks fall off of Shaggy Long Legs after landing only one hit, they're a much slower, though safer, process than using reds. Rocks or reds are ideal Rocks if you really don't wanna lose pikmin, reds if you want to save time. ![]() ![]() ![]() You have two optimal means of doing this.įirst is to use pikmin. You need to attack its head to kill it, but you need to first attack the joints to expose it. That can be a problem if you've gone halfway across the map to start another group of Pikmin on a separate task (or if a previously unseen enemy starts eating Pikmin that can't be bothered to defend themselves).Up first is the only non-boss enemy not found anywhere in Mission Mode. When a group of Pikmin finishes a task, they simply stand around waiting for new orders. The other main issue is the Pikmin's general lack of autonomy. The most notable omission is a mini-map without it, I found myself constantly jumping into the pause menu to figure out how to find and manage distinct groups of Pikmin spread around the complex layered environments. Unfortunately, the game isn't too well-optimized for managing multiple distinct groups of Pikmin from afar. Moving your bases to more convenient places on that map and setting up ramps that act as shortcuts to newly accessed areas are also key parts of maximizing your Pikmin efficiency. The map designs (which feel like something straight out of Honey, I Shrunk the Kids) gently encourage this, too, presenting a series of tantalizing nearby tasks to complete while a few-dozen Pikmin are on a time-consuming quest, like dragging a treasure back to base. Your minuscule, space-suited character (which now comes with a fully customizable look) has to plant and harvest an army of flower-topped Pikmin, which follow you around in groups of up to 100 at once. If you've played previous Pikmin games, you know the basic structure here. But there's something surprisingly endearing about Pikmin 4's chill version of multitasking that kept me eagerly coming back for more gentle lessons in efficiency. If you're not constantly splitting your dozens of flower-like Pikmin into three or four separate groups-each with its own separate subtask-the game goes out of its way to make you feel like a time-wasting slacker who, ironically, spends too much time stopping to smell the flowers. The game is constantly hectoring you to maximize your "dandori," basically a fancy word for multitasking. Pikmin 4 is more explicit than most games about making sure the player is making the most of every in-game second. That usually means getting through the game's challenges and goals as quickly as possible (while nonetheless savoring the game's characters, story, and environments, of course). And you don't have to be a professional speedrunner to want to spend that time wisely. The hours you put into a game are the only truly irreplaceable resource you're putting at risk. Every time you fail a tough challenge in a game, you don't just lose in-game resources (lives, items, stats, physical progress on the map, etc.) you also lose the real-world time you put into that attempt. Links: Amazon | Nintendo eShop | Official websiteWhen it comes down to it, most video games are elaborate exercises in time management. ESRB Rating: E-10+ for Everyone 10 and over ![]()
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